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Project PRIM

Role: Creative Director & Community Head

Description

Game Description: A visual novel fangame of Roosterteeth's (now Viz Media's) IP, RWBY, using almost entirely unique characters. An old project, but a beloved one, which ultimately shut down despite a very successful Patreon and engaged community, making ~$250 a month at its peak. Mostly as a result of waning interest after a redesign that sought to turn it into an entirely original project: Threads of Memory.

 

What I Did: As the creative director and only main developer, my responsibilities were to both write out every line of dialogue in the game and code the features, but also to commission artists, manage funding and community engagement, as well as directing the team of ~12 voice actors (casting, line direction, scriptwriting, etc).

The last demo is not fully accessible to the public at the behest of certain parties, but the blessing has been given to host it privately for showcases like this. The password is: PRIMTIME

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